Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Major Flaco
Caldari State War Academy
|
Posted - 2009.02.26 16:04:00 -
[1]
Hi
I am new to this game and I have gotten quite confused about somthing, as far as I can read most people seems to think missiles is bad in PvP.
From some of the points I have gotten is that they have a hard time hitting frigates.
My question is, if I wanna do some PvP (both solo and fleet) and I went to train my missile skills and generally used missiles, would I be usefull or would it be better if I used turrets (lasers, hybrids or projectile) ?
and would there be targets which I wouldn't be able to kill at all with missiles?
In advance, thanks :)
|

Major Flaco
Caldari State War Academy
|
Posted - 2009.02.26 16:28:00 -
[2]
Originally by: E Vile Missles are more versitile. More consistant.
Guns are more focused to a specific. Higher potential damage, but less consistant.
Both can work. Pick the one you enjoy using.
I assume that you mean higher potential damage is kind of a burst damage type?
and sorry if this is a noob question, but do you have any points or arguments to why it is as you say? As I cannot see why there should be a difference in the two types?
|

Major Flaco
Caldari State War Academy
|
Posted - 2009.02.26 17:26:00 -
[3]
Originally by: Furious Foot Turrets are elss consistent as they give you great dps in EFT, but that value is rarely reached unless you fight some BS sized ship at your optimal - most of the time in small gangs, they wont fully exert their damage potential because you won't be at optimal all the time, you only scratch the target due to its transversal velocity, you're prone to tracking disruption etc...
Whist missiles are also affected by target velocity, signature radius and other factors, they will apply rather constant damage as long as the target is within range. Both have their advantages, but to make the best se of both worlds - fly Minmatar 
What does EFT mean?
|

Major Flaco
Caldari State War Academy
|
Posted - 2009.02.26 18:07:00 -
[4]
Thank you guys, you just made my choice very easy :D
now the problem just is whether to pick lasers or hybrids. (I dislike projectile for their generally low range)
|

Major Flaco
Caldari State War Academy
|
Posted - 2009.02.26 18:20:00 -
[5]
Edited by: Major Flaco on 26/02/2009 18:21:09
Originally by: Intigo
Originally by: Major Flaco Thank you guys, you just made my choice very easy :D
now the problem just is whether to pick lasers or hybrids. (I dislike projectile for their generally low range)
...
1) Blaster (the close range version of hybrids) have lower range than projectiles due to the falloff bonus projectiles get.
2) What weapons you use are determined by what race ships you fly, unless you just like messing around or in silly cases (Laser Ferox comes to mind).
Hybrids = Gallente (and a few Caldari boats) Projectiles = Minmatar (or some Amarr boats that have no laser dmg bonuses) Lasers = Amarr Missiles = Caldari (and a few Amarr boats)
Well I will train my ships according towards what weapon I prefer, call me crazy but I am a min/maxer :P anyway could you maybe elaborate for me how fall off works? and I was just going for the "optimal range" in the tooltips... hmm how come the optimal range is higher then if the effective range is very low?
|
|
|